Introduction and key figures
Design is a multifaceted domain, has many intermediate forms, and overlaps with other sectors – both within and outside the cultural field. A strict demarcation of the Design domain in the Culture Monitor is therefore impossible or undesirable, according to discussions with the sector and our own research into
In the Dutch language, there are multiple factettes of design for which English only uses one term. Thus, the following definition is mostly relevant to Dutch readers:
Policy-wise, Design is part of the broader design (ontwerpsector) sector, which includes architecture and digital culture, as well as the
The visualisations below contain data on the number of jobs in design as a cultural subsector, the number of designers in the labour market, grants for design from the Creative Industries Fund NL and the distribution of grants from the Fund by discipline. The tabs above each figure allow switching between the different charts.
Job market
Source: CBS and Creative Industry Monitor
Grants Creative Industries Fund NL
Source: Creative Industries Fund NL
The Trade Association of Dutch Designers (Branchevereniging Nederlandse Ontwerpers, BNO) surveys its members annually and publishes the results in the BNO Industry Monitor. This questionnaire is completed each year by a varying and small number of BNO's members, so the figures may not provide a completely reliable trend line and should therefore be interpreted with caution. Nevertheless, the BNO Industry Monitor is the instrument that provides the most long-term, detailed and focused insight into the design sector.
BNO: members and turnover
Source: BNO Industry Monitor
BNO: hourly rates
Source: BNO Industry Monitor
The BNO Industry Monitor shows that the design sector did not fare badly during the Covid years: the average turnover decreased only moderately and 50 per cent of self-employed professionals did not have to use the Covid benefits made available by the government (Branchemonitor 2022, Branchemonitor 2023). In 2022, inflation was high due to the energy crisis, among other factors, but this inflation was passed on to hourly rates to a limited extent (Branchemonitor 2024).
Trends and developments
A growing and vibrant labour market
The Creative Industry Monitor 2023 shows that design is the fastest-growing sector of the entire
These figures include all jobs within the design industry: from creative to support staff. But design manifests itself both inside and outside the creative sector. In the Netherlands, almost
As for the broad labour market, for example, Statistics Netherlands (CBS) maps creative occupational groups, with design being classified as
Value of image, image of value
Source: Value of image, image of value
Value of image, image of value (Waarde van beeld, beeld van waarde) in 2023 published figures on the
However, Value of Image, Image of Value also charts the growth of these industries over the past decades. Growth in the number of people employed in the communication and graphic design industry is by far the strongest, averaging 34.6 per cent growth per year between 2010-2021, and less strong but still large growth averaging 16.1 per cent per year between 2017-2021. In recent years, the strength of this industry's growth drops slightly. The rapid growth of communication and graphic design, according to Value of Image, can be explained by the demise of traditional printing as a result of digitalisation - paper was exchanged for the digital medium and printing companies positioned themselves differently or disappeared as a result. The industrial and product design industry, on the other hand, has been growing faster in recent years. Between 2010-2021, growth here averaged 1.1 per cent per year, but 7.4 per cent per year between 2017-2021. A similar growth trend can be seen in the increase in the number of business establishments in these branches of the image sector. The value added to the total economy for these three industries added up to over 1 billion euros in 2019, out of a total economy of 744 billion euros in that year, or 0.13 per cent of GDP. The three design industries in 2019 represented 30.1 per cent of the total value added produced by the image sector (Manshanden et al. 2023).
Designing for system change
Designers are forward thinkers and have great organisational skills. They identify problems and take a solution-oriented approach. In doing so, they often focus on social issues, or problems they identify in the systems around us. They recognise the seriousness of those problems yet remain optimistic in their responses to them. Think of themes such as the climate crisis, inequality of opportunity or decolonisation. At the Dutch Design Week (DDW) in 2023, which it organised, the Dutch Design Foundation described
At the What Design Can Do Live 2024 event, numerous world-improving concepts were also presented. A few (international) examples: Electric Skin, which, in response to the growing mountain of electronic and battery waste, invented a way to use bacteria to naturally produce electronically charged proteins in the form of a ‘skin’ that can then provide energy to devices. Or Celium, a revolutionary biomaterial that can be used as an alternative to leather, made by having fruit waste converted into cellulose through bacteria. Or Looop can, which combats menstrual poverty and makes it possible for people in areas with little water supply to still have a hygienic menstruation. There were also numerous examples that offered solutions to the polluting and exploitative fast fashion industry. In general, designers have been experimenting more and more with new, organic materials (such as mycelium or banana leather) in recent years, joining the global push for recycling and circularity.
Nature and sustainability
Nature, climate change, sustainability and bio-design: these are major themes within the design sector. In ‘naturing’ (as this trend is described in the Dutch Designers Yearbook ‘23-’24), designing with and for nature is central. In collaboration between humans, nature and technology, responses to for example the climate crisis or fast fashion are given. ‘Nature is the most successful product of our time,’ writes Koert van Mensvoort, founder of Next Nature, in Dutch Designers Yearbook ‘23-’24. ‘We live in a time in which created and born things are increasingly intertwined. This also makes the distinction between nature and culture difficult to make,' he says. Natsai Audrey Chieza, founder of Faber Futures, also highlights the power of nature in design during What Design Can Do Live 2024: ‘How is bio-design different from normal design? It is not just a technology - it's a gateway to cultural revolution, to getting us closer to nature'.
Interdisciplinary collaboration as a force for innovation
As designers consider these overarching, societal problems and processes, their field of work broadens. The importance of external expertise increases, because designers often need knowledge from others to realise their idea. Crossovers between design and other sectors therefore often take place, interviews with the design field also show. Material designers seek contact with biologists, social designers collaborate with anthropologists and designers in the broad sense of the word are increasingly involved in innovation areas such as nanotechnology or energy transition. With the young generation of designers, thinking in disciplines or pigeonholes even seems to be disappearing, fostering the emergence of interdisciplinary collaborations.
Artificial Intelligence (AI)
AI has been used in society, at work and in daily life for a long time, but with the arrival of Midjourney and ChatGPT it suddenly developed rapidly in the design sector (Dd Yearbook 2023). Designers need new competencies, for example you need to know which prompts to use to get an answer from AI. AI has added value, according to discussion partners from the sector. For example, more data and tools are available to test concepts, software can be developed faster and easier, processes can be automated and it can also be used creatively to create 'new' images.
But AI also raises plenty of questions. How will it affect the job market for designers? Is it ethical, and where does ownership lie when AI is involved in a process? How do we deal with this and how do we assess it? AI is fed and trained by existing information and is therefore biased by the ‘normative’ information present online. There is also criticism of this: it would instead be important to also include information from different marginalised social groups - which often cannot be found online and are, in fact, close to nature and traditions - in the current system (What Design Can Do Live 2024).
The BNO conducted a survey among its members in 2022 and asked them for their opinions and experiences with AI. The questionnaire was completed by 67 design agencies and 145 independent designers in the Netherlands. The figures below show the results.
Experiences with AI
Source: BNO Industry Monitor 2023
Crafts
Fair pay
Fair pay in the design profession, as in many other creative professions, is not yet always on the agenda. A large number of designers are self-employed, others are employed by a design agency, and a third group works as employees within companies, (semi-)public organisations or social organisations where design is not the main activity. In all these different constructions of the profession, the question of what constitutes fair and appropriate remuneration for designers comes into play (Arnoldus et al. 2022). Also, the government's ARVODI (General Government Procurement Terms and Conditions for Services), for example, is not well aligned with the
What else do we want to know about the Design domain?
The versatility and limitless nature of design make it an extremely dynamic domain, which makes it difficult for the Culture Monitor to provide comparable and unambiguous figures. For instance, current labour market figures - from the Creative Industry Monitor and CBS - are incompatible because of the different scope and data categories. To paint a conclusive picture of, for example, the labour market of the design sector, unambiguous figures would be needed, which furthermore extend to the other sectors in which design is active - think trade, industry and care.
The interviews conducted also reveal that the infrastructure for the design field is deficient in certain aspects: for instance, there are few presentation venues or institutions for design, and there is insufficient communication between clients and designers.
Want to know more about the Design domain?
View more data about the Design domain in the Dashboardof the Culture Monitor.
More literature about the Design domain can be found in the Knowledge baseof the Boekman Foundation.
Previous editions of the text on this domain page can be found here:
2021
2022
Sources
Department / Extraordinary Affairs (zj) 'What is social design?'. On: www.voordeelbuitengewonezaken.nl, nd
Arnoldus, M., L. Jongmans and N. van de Rhee (2022) Rate structure: remuneration position of designers. Amsterdam: Platform ACCT.
CBS (2021)'Artists and workers in other creative professions, 2017/2019'. On: www.cbs.nl, 7th of June.
Dd Yearbook (2023) 'A(I) Creative Revolution: 14 perspectives'. In: Dutch Designers Yearbook '23-'24, 48.
Dijksterhuis, E. (2020) 'Free your mind & your ass will follow'. On: www.bno.nl, 6 August.
Dutch Design Foundation (2023) Public annual report 2023. On: www.dutchdesignfoundation.com Amsterdam: BNO.
Lange, P. de (2021) 'The Dutch eat the most meat substitutes of all Europeans'. On: www.volkskrant.nl, May 10.
Manshanden, W. and P. Rutten (2023) Value of image, image of value: The economic value of image in the Netherlands. Haarlem and Rotterdam: Federation of Image Rights.
Meulen, K. van der (2021) '“Creation and design can help solve social issues”: the role of the creative sector in sustainability'. In: Boekman, jrg. 33, no. 127, p. 16-20.
Raad voor Cultuur (2018) Design for the future: a plea for creative reflection on social issues. The Hague: Raad voor Cultuur.
Raad voor Cultuur (2023) 'Raad voor Cultuur use design power to renew cultural system'. On: www.raadvoorcultuur.nl, 15 March.
Rutten, P. et al. (2019) Creative Industry Monitor 2019: The Netherlands, top 10 cities, creative companies and professions. Hilversum: Media Perspectives Foundation.
Rutten, P. et al. (2022) Creative Industry Monitor 2021: The Netherlands, Top 10 cities, Consequences of COVID-19. Hilversum: Media Perspectives Foundation.
Rutten, P., W. Manshanden and F. Visser (2023) Monitor Creative Industry 2023: Netherlands, top 15 cities creative industry and ICT, companies, professions and self-employed persons. Hilversum: Media Perspectives Foundation.
Creative Industry Incentive Fund (2023) 'Contemporary use of crafts – 9 projects selected'. On: www.stimuleringsfonds.nl, February 23.
Creative Industry Incentive Fund (2021) 'Design regulations'. On: www.stimuleringsfonds.nl.
What Design Can Do Live (2024) Notes from break-out session: 'AI and designers; friends, enemies, frenemies?'. Event in Muziekgebouw aan het IJ, July 5.
Justification text and image
Editorial note: An earlier version of this page was written by Sabine Zwart and Maxime van Haeren.
Discussion partners: In
Graphics and design: Artwork by Tomas Libertiny in exhibition Design by Nature in Museum de Fundatie / Photography: Lisa Maatjens.
Social design & Design thinking
Conscious design. Design thinking. Process-makers. Design with impact. These are different ways of interpreting an overarching trend within design: the importance of design in addressing, solving or investigating pressing problems in society. The so-called discipline of social design is a concrete example of this. Whereas a few years ago social design gained increasing social support (Dijksterhuis 2020), it is now a more established form of design and is developing considerably. In 2023, for instance, the Council for Culture deployed the design power of design thinking to feed its advice for the revision of the cultural system (Raad voor Cultuur 2023). Also, within the Creative Industries Fund NL, social design is treated as a fully-fledged discipline within design (vormgeving), for which separate advisers exist within the fund.
Precisely because the field of social design is currently evolving so much, there is not yet a single conclusive definition of what it means in practice. On the one hand, social design is used to name the changing attitude of designers, signalling an increasing awareness of the social and societal environment. Nynke Tromp (professor at TU Delft) and Stéphane Vial (design researcher at UQAM) identify five goals that social designers are broadly concerned with:
1) the welfare of disadvantaged people;
2) improving government services;
3) helping citizens take more control;
4) developing strong communities;
5) sustainable, future-proof systems
(Department / Extraordinary Affairs s.a.)
On the other hand, social design is seen as a concrete subdiscipline (as in the case of the Creative Industries Fund NL) within the design field rather than as a way of thinking. Social designers aim to initiate social change with their work, for example by looking at the design of certain social processes. 'A social designer's approach is characterised by focusing on the people who are ultimately what matters and looking for appropriate next steps together with them in co-creation. Step by step, they work towards a change that works better for both the individuals involved and the system as a whole,' writes Department / Extraordinary Affairs, one of the few agencies specialising in social design (ibid.). An example of a social design project of theirs is Seev, which responds to the relatively high number of young people in the Netherlands with problematic debts.