Overview and key figures
Design is a multifaceted domain encompassing various intermediate forms and overlaps with other sectors – both within and outside the cultural field. A strict delineation of the Design domain in the Culture Monitor is therefore impossible or
From a policy perspective, design is part of the broader 'design sector', which also includes architecture and digital culture, and of the
Various sources are available for figures on Design; however, an important caveat is that every publication uses a slightly different definition of the professional group or industry 'design'. As a result, it is complex to paint a clear picture of the domain of design. For example, in the
The visualizations below provide an overview of key figures regarding the design sector. For figures on the professional group of designers and industries within design, we look at two monitors: the Creative Industry Monitor (Rutten et al. 2023) and the Monitor artists and other workers with a creative profession (CBS). For figures on the added value of Design as a sector, we look at Value of image, image of value (Manshanden et al. 2023). On the page Visual arts a further comparison is made of labor market data on visual artists, graphic designers and product designers, and photographers and interior designers.
Number of jobs in design as a cultural subsector
Number of designers in the entire labor market, 2010-2023
Share of design professions in the occupational group 'artists', 2021-2023
De Creative Industry Monitor 2024 shows that design is the fastest growing sector in the entire world
Freelancers in Design, compared to other sectors
For the broad labor market, CBS reports in the Monitor artists and other workers with a creative profession (2025) maps creative occupational groups, where design is classified under the
Also the Collective Selfie 5: Figures and Trends in the Visual Arts (Vinken et al. 2025) shows that the number of graphic designer and product designer professionals is growing faster than, for example, professionals in visual arts, photography, and interior design. See the page for these figures. Visual arts.
Added value Design* sector
Value of image, image of value published figures about the
Average annual turnover per FTE: freelancers and agencies (BNO)
For 2024, the publishes Creative Industry Monitor more recent figures on the added value of the design sector. However, in this study, no further breakdowns of the design domain are made into, for example, communication and graphic design, such as Value of Image, image of value does do this. The figure above shows that in 2024, the added value of the design sector was 2.150 million euros, giving it a share of 7,8 percent of the total added value of the creative industry. Within the Creative Business Services subsector, design accounts for 20,4 percent of the added value, alongside architecture (10,6 percent) and communication (69 percent).
Average hourly rates for freelancers
Average hourly rates for agencies
Average hourly rates for agencies with 15+ workers
The Professional Organization of Dutch Designers (BNO) surveys its members annually and publishes the results in the BNO Industry MonitorThis questionnaire is completed every year by a varying number of BNO members. The results therefore provide an indicative picture of developments and trends and should consequently be approached with caution. Nevertheless, the BNO Industry Monitor the instrument that provides the most long-term, detailed and focused insight into the design sector.
The BNO Industry Monitor shows that the design sector did not fare poorly during the corona years: average turnover declined only moderately, and 50 percent of freelancers did not need to make use of the corona support packages made available by the government (Industry Monitor 2022, Industry Monitor 2023). In 2022, there was high inflation due to, among other things, the energy crisis, but this inflation was passed on to hourly rates to a limited extent (Industry Monitor 2024). In 2023, the average turnover of both freelancers and agencies continues to rise, and this year stands out due to differences in AI investments: the results show that 40 percent of freelancers do not invest in AI, compared to 8 percent of agencies, while a third of respondents indicate that AI contributes to higher productivity (Industry Monitor 2025).
Trends and developments
Designing for system change
Geopolitical tensions, environmental pollution, climate problems, and raw material scarcity remain major global themes that designers are grappling with. Other urgent topics include poverty, loneliness, inequality, violence, death, and polarization – from a global to an individual level (see, for example, Dutch Design Foundation 2023, Bijl 2025, and Arnolds 2024). Designers are focusing more strongly on collaboratively designing a better future, which was evident during recent editions of the Dutch Design Week and during Graduation Shows at various academies. According to the Dd Yearbook '25-'26 The new cohort of graduating students of 2025 is focusing on a number of prominent topics: origin and cultural roots, personal stories in relation to a social movement, and sustainability – no longer as an experiment, but as the norm (Admiraal 2026). Design is no longer just about producing, but also about analyzing, steering, and intervening in systems, or even shaping rules, says Yassine Salihine, head curator at Design Museum Den Bosch, in Dd Yearbook '25-'26Design is therefore increasingly becoming a language to see the world differently and to shape it (Admiraal 2026).
Dutch Design Foundation (DDF) describes on the website of the events it organizes Dutch Design Week (DDW) a number by 2025
'Designing for systemic change' has consistently reappeared in various forms at Dutch Design Week in recent years, which is leading the way for trends and developments in the design sector. In 2022, the theme of DDW was 'Get Set', calling for concrete steps to be taken and for action to be implemented (Dutch Design Foundation 2022). In 2023, the subject was 'Picture This' – in which the focus was on future scenarios and designers offered new perspectives to involve people in a process of change and to embrace new perspectives (Dutch Design Foundation 2023).
The theme of Dutch Design Week 2024 was 'Real Unreal'. It invited designers to explore the complex challenges of our time and to ask what can be considered truth in an era where the rise of 'fake news' and AI populate the (online) world. In doing so, designers offer answers to questions such as: How do we navigate between the different realities that make up our world today? What is real and what is not, and where do all our very diverse perspectives converge? (Dutch Design Week 2024). And in 2025, the theme was 'Past. Present. Possible': a call to think in terms of possibilities rather than solutions, and to continue making room for experimentation (Dutch Design Week 2025).
Platform What Design Can Do (WDCD) gives designers the opportunity to present world-improving innovative strategies and visions, including through design competitions. Winners receive guidance in implementing these concepts and/or scaling them up within their practice. The Make It Circular Challenge, an initiative by WDCD and the Ikea Foundation, produced thirteen winners this year with promising innovations aimed at a restorative and regenerative future. They demonstrate the power of creativity: from seaweed packaging Mujo en upcycling marketplaces to the Dutch company CoolBricks that makes recyclable and unfired bricks from local cow dung and soil that, for the time being in Uganda, is an affordable, clean, safe and scalable solution for people on low incomes.
Collaboration of design with other sectors
Given the urgent global problems of today, a growing number of initiatives are emerging in which forces are being joined transdisciplinarily to bring about necessary systemic changes, with the aim of having greater clout and designing a better future.
Examples of this include initiatives in the field of climate and the raw materials transition, which are often initiated by, for instance, Rijkswaterstaat, provinces, and municipalities. For instance, the Municipality of Terneuzen (in collaboration with Regio Deal North Sea Port District (NSPD) and the Province of Zeeland) asked a group of designers to create the cultural incubator. Nesse to set up in Terneuzen that deals with so-called
What if Lab (part of Dutch Design Foundation) works as a matchmaker and facilitator on long-term, sustainable partnerships between design studios and organizations, such as Fokker Elmo en Leolux, in designing solutions to social problems. So help designers ProRail in the goal of having all NS stations in the Netherlands designed circularly by 2050. Or Vattenfall, which will start the project 'Upcycled Turbines' challenged designers to come up with new applications for wind turbines that have reached the end of their lifespan. Designers came up with surprising solutions by approaching waste as new resources, such as locally produced 'tiny houses' or floating houses as a solution to the housing shortage.
Regenerative design
Regenerative design is working towards a healthy and liveable environment, in which humans become part of the earth's ecosystems, so that natural resources are ultimately strengthened instead of depleted through a cycle (Material District Utrecht 2025b). This goes a step further than sustainability and devising biobased and circular products and systems.
An increasing number of young talents see it as a moral and ethical obligation to work as designers for a better future for people and the planet and opt for regenerative issues, as can be seen, for example, in the catalogue of the Design Academy Graduation Show 2024This is also evident from the subsidy applications for the Design scheme of the Creative Industries Stimulation Fund: more and more projects are about regenerative design and more specifically about material research and making the entire design chain more sustainable, as emerged from discussions with the Stimulation Fund.
While Material District Utrecht 2025, a platform where the latest developments in innovative, sustainable, biobased, circular and regenerative materials are exhibited in breadth, this approach was also clearly visible. Among other things, new building materials from food waste such as eggshells, coffee grounds, cocoa, cherry and date stones and walnut shells, but also wool, felt and mycelium were exhibited as promising materials in projects for healthy (interior) products (Material District 2025a, 2025b).
Forging chains is important for scaling up and commercializing
For example, Studio Humade found a solution for the million tons of sea sludge dredged annually in Groningen by turning it into ceramic products suitable as building material. Together with consortium partners Groningen Seaports, ceramics producer Koninklijke Tichelaar, and knowledge institute Deltares, they are working on this Sea Salt CeramicsIn the four years that Humade has been working on this project as a chain developer and 'connector' of parties and materials, the studio managed to develop a new material technique and simultaneously establish an entirely new circular chain. Their ultimate goal: to apply this solution worldwide in nature reserves with similar problems (Van de Vliet 2026).
Larger parties are also working on regenerative solutions, such as Rijkswaterstaat and the independent non-profit organization. Building Balance, which together with various ministries and provinces implements the National Approach to Biobased Construction (NABB). It is aimed at initiating, stimulating and supporting chain collaborations between the agricultural sector, processors, construction and governments and also puts the inhibiting regulations on the agenda.
Design research
Design research is a way of designing in which the
The importance of design-based research within the public domain has grown in recent years. This is evident, for example, from the multi-year program The Public Design Practice (PONT), initiated by the Ministry of Education, Culture and Science and implemented by the Dutch Design Foundation, which has the mission from 2024 to 2027 to better utilize creative thinking power in solving complex societal issues. PONT develops the knowledge, organizational culture, and infrastructure to better align a design-based approach with the government. There is now a great deal of activity knowledge shared and numerous successful pilots have been completed, such as the project by the Department of Extraordinary Affairs and the Ministry of Social Affairs to assist citizens with a 'low performanceto assist with (healthcare) allowances, and the linking of Arnhem designers to energy network supplier Alliander to devise practical creative concepts for the energy transition. PONT also collaborates with the NSOB learning workshop to improving collaboration between designers and policymakers for the application of design approaches in working on societal challenges.
In addition, design research is strengthened by new subsidy instruments. In 2024, the Creative Industries Stimulation Fund, together with the SIA Steering Committee, launched the scheme Artistic and Design Research launched, aimed at collaborations between universities of applied sciences and cultural institutions regarding the addressing of societal issues. In 2025, the ADRIE (Artistic & Design Research for Immersive Experiences) scheme followed for consortia wishing to conduct artistic and design research in the field of immersive experiences.
While social design gained increasing societal support a few years ago (Dijksterhuis 2020), it has since become an integrated design approach within the public domain. In the 2025-2028 cultural plan period, the Stimuleringsfonds no longer treats social design as a separate discipline, but rather as an overarching design approach that permeates multiple domains and contributes to the societal impact of design (Stimuleringsfonds 2024). The growth of platforms, research projects, and programs such as PONT further strengthens this position and underscores how designers, with their imagination and systems-oriented way of working, can contribute to urgent societal transitions.
Artificial Intelligence (AI)
The development of artificial intelligence (AI) is progressing at a rapid pace. Whereas in previous years there was a cautious introduction, experimentation, and considerable skepticism regarding the limitations, normativity, and stereotypes of AI (Junte 2024), AI is now much more firmly anchored in both daily life and professional design practices (see, for example, Struijke 2025, Lamers 2026, and Dijksterhuis 2026). Consequently, the quality of generative systems has improved significantly compared to a year ago and continues to evolve. This text will therefore soon become outdated (at the time of writing, February 2026).
In 2024, BNO members indicated that 70 percent use AI within their design practice (compared to 62 percent in 2023). Consequently, AI has become an integral part of the process for many designers. AI functions have been integrated into widely used programs from companies such as Adobe and Figma, allowing AI to be utilized within the existing design environment. As a result, training one's own style and critically editing AI output is becoming more important than the one-off generation of an image using AI. While prompts were still viewed as a hype and a skill to be learned in early 2025, they have now become part of a broader AI literacy where AI is used not only for generation but also for editing and optimization.
The use of artificial intelligence (AI) has thus become more commonplace, while at the same time it has gained a stronger counterpart at the other end of the spectrum with the flourishing of artisanal and analog ways of working (see section 'Craftsmanship'). However: craftsmanship applies not only to manual work, but also to digital tools such as AI and 3D scanning. These require just as much knowledge and expertise (Admiraal 2026).
The role of the designer will therefore change under the influence of design. As early as 2023, the BNO predicted that execution and implementation would increasingly be taken over by AI. Consequently, the BNO advised designers to focus more on strategy and specialization. In the Dd Yearbook '25-'26, Maarten Lamers also foresees that the tasks of designers will change: 'The designer conceives and formulates the design goals and direction, and retains final responsibility for the acceptance of the design. However, intermediate stages of design, evaluation, and adaptation are carried out autonomously by AI, no longer by the designer' (Lamers 2026). The role of the designer will thus shift more towards that of curator and director: someone who sets frameworks, makes (creative) choices, and safeguards certain values. Consequently, knowledge of technology, systems, and related ethics is increasingly becoming part of a designer's profile. The advent of vibecoding (where AI makes it possible to write an entire code with a single prompt to build an app or website) underscores this once again: designers can thus build working prototypes faster without needing in-depth programming knowledge. The power of designers to steer creative processes, make meaningful choices, and integrate societal values is becoming increasingly important in this context where AI is producing more and more code. Designer Bas van de Poel of design agency Modem further states in the Dd Yearbook '25-'26 that design is becoming increasingly automated and thereby more accessible to a wider audience. 'That radical democratization has consequences for the design profession. Something that many designers do not yet realize' (Dijksterhuis 2026).
Research by the Boekman Foundation and the Creative Coalition into the impact of generative AI on work and income in the creative sector shows that 65 percent of respondents working in design and creative services fear that employment will decline within five years. Graphic designers and motion designers, in particular, are concerned about their future within the design professions. This research also shows that AI is expected to impact the role of creative professionals, but rather in a negative sense, namely that the role of creatives will be further restricted. “[Among others] illustrators and graphic designers are noticing a shift due to AI. In their explanations [of the survey answers], it becomes clear that they are regularly asked to work with material generated by clients using AI. This involves references, but also visual material that they are asked to incorporate into the final production. Both cases result in reduced creative freedom” (Struijke 2025, 11). This picture was confirmed in a discussion on this matter with the BNO. The results further show that designers previously made use of a
The regulation of AI is taking more concrete form in Europe with the introduction of the AI ActThe aim of the law is to ensure that AI systems are 'safe, transparent, traceable, non-discriminatory and environmentally friendly' (EU AI Act 2026). The law adopts a risk-based approach, categorizing AI systems according to their potential impact on the rights and safety of citizens. According to the intended timeline, obligations will apply to high-risk AI systems by mid-2027. For designers, this therefore means that they must be knowledgeable not only technically and creatively, but also legally and ethically in the use of AI.
In the Dd Yearbook '25-'26, a number of designers reveal how they use AI in their design process. Eva Mels, for example, uses AI as an extension of her photography, employing Midjourney to generate images of fictional fossils. 'AI runs away with reality,' says Mels, 'it feels familiar, but if you look closer, you see that all those shells have something strange about them.' Vera van der Burg challenged AI as a sparring partner in her creative process: she trained her own AI model with images of her ceramic works accompanied by descriptions. She then used prompts such as 'sadness' and 'jealousy' to generate new images. These subsequently formed the starting point for eleven new sculptures.
(1) Yes, I use AI in my design practice
(2) In which phase of the design process do you use AI?
(3) What are your expectations regarding AI for your own practice in the future?
The BNO conducted a survey among its members in the summer of 2023 and the spring of 2024, asking them for their opinions on and experience with AI. The questionnaire was completed by 146 members in 2023 and by 88 members in 2024 – these are highly variable numbers, and the results of this survey should therefore be considered indicative.
The most striking findings are that AI is being used more frequently in design practice barely a year later (from 62% to 70%), and is primarily deployed during the preparation or concept phase of the design process. The four most frequently mentioned processes for which AI is used by designers are 'preliminary research for assignments' (41%), 'generating images/illustrations' (34%), 'photo and video editing' (32%), and 'innovation and experimentation' (26%). Compared to 2023, significantly fewer respondents in 2024 view AI as a threat to room for their own creativity, or as a threat to lower hourly rates (BNO 2024b).
Female gaze
Gender (in)equality, diversity, inclusion, and equivalence remain important themes within the design domain. The role of women in design remains a subject that designers specifically draw attention to. The Stimuleringsfonds also notes this, where a clear increase in applications for projects with a feminist perspective was observed within the Design scheme in 2024 (Bijl 2024).
Within this movement, designers ridicule the male gazebo and address topics such as feminism, femicide and misogyny, as an antidote to the dominant male perspective (Junte 2024, 90). In addition, they design solutions for problems that only women face and they know how to put underexposed taboo subjects in the spotlight. An example of this is Nienke Helder, who specializes in female sexuality, including her project Sexual Healing. Femicide is addressed by designers such as Rachelle Jeuring en Stephanie Charis Bakker. And Anna Aagaard Jensen, who plays with traditional role patterns and prejudices about gender and manspreading, is the first radical feminist designer with a solo exhibition in a national museum (the Centraal Museum Utrecht) (Junte 2024b).
There are many more examples: the Professional Organization of Dutch Designers (BNO) placed portraits of female designers online under the heading 'Female Gaze', Warehouse de Zwijger started with FemCity an intersectional feminist platform that advocates gender equality, and in the Design Museum Den Bosch you can see the exhibition
Female designers are on average overrepresented at the various design academies, but are subsequently underrepresented in the professional field and at exhibitions in
Share of female alumni in HBO programs for design and styling
Share of women in the labor market in the occupational group 'Authors and artists'
Share of women in the labor market in the occupational group 'Artistic-cultural specialists'
Crafts
Perhaps as a counterpart to AI, and even to the computer, there are a remarkable number of handcrafted (interior) designs with a literal fingerprint of the maker. The Graduation Shows of various academies and fairs as Object Rotterdam (2025), made it clear that the artisanal, analogue way of working is flourishing.
It seems to be a striking trend that the makers want to have everything in their own hands. They also design their own tools and creative machines in order not to be dependent on, for example, producers and distributors. At the DAE (Design Academy Eindhoven), designers Kiki & Joost have the Studio Thinking Hands set up, a study program that design students can follow, where no computer is used in the design process. This studio strengthens the desire for and plays on craft work.
The Stimuleringsfonds has noted that a remarkable number of projects in the applications for the Design 2025 scheme return to craftsmanship, as was evident from discussions with the fund. Applicants do this both to bring 'slowness' back into the design process and to return more to the core of certain craft technologies and methodologies. This is often accompanied by broader research into, for example, one's own family history or migration background in relation to specific forms of cultural heritage and craftsmanship. An example of this is the project 'Between threads and woven stories' by Weaving studio Leatemia, a multidisciplinary cultural project aimed at creating, discussing, reinterpreting, renewing and presenting the craft and cultural heritage of Ikat together with participants.
Fair pay and fair practice
Fair pay is not always the case in the professional group of designers, just as in many other creative professions. A large number of designers are self-employed, others are employed by a design agency, and a third group works as employees within companies, (semi-)public organizations, or social organizations where design is not the main activity. In all these different structures of the profession, the question arises as to what constitutes fair and appropriate remuneration for designers (Arnoldus et al. 2022). From the government, for example, there is also ARVODI (General Government Purchasing Conditions for Services) not properly aligned with the
Furthermore, in the context of fair practice, in September 2025 the Pitch code 2025 signed by
What else do we want to know about the Design domain?
The versatility and limitless nature of design make it an extremely dynamic domain, which makes it difficult for the Culture Monitor to provide comparable and unambiguous figures. For instance, current labour market figures - from the Creative Industry Monitor and CBS - are incompatible because of the different scope and data categories. To paint a conclusive picture of, for example, the labour market of the design sector, unambiguous figures would be needed, which furthermore extend to the other sectors in which design is active - think trade, industry and care.
The discussions held in 2023 (see accountability) also show that the infrastructure for the design field is inadequate in certain aspects: for example, there are few presentation places or institutions for design, and there is insufficient connection between clients and designers.
Want to know more about the Design domain?
View more data about the Design domain in the Dashboardof the Culture Monitor.
More literature about the Design domain can be found in the Knowledge baseof the Boekman Foundation.
Sources
Characters
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Justification text and image
Editorial noteAn earlier version of this page was written by Maxime van Haeren and Viveka van de Vliet.
Discussion partnersBarbara van Santen (BNO) proofread this version of the page. For the previous version, the text of which largely remains intact, external editor Viveka van de Vliet
Video: Artwork by Tomas Libertiny in exhibition Design by Nature in Museum de Fundatie / Photography: Lisa Maatjens.