Introduction and significance of the theme
The opportunities of digital transformation for the cultural sector are vast. Digitalisation offers countless new opportunities for the creation and production of art and culture, or to broaden, deepen or enrich the experience of existing art forms. It makes culture accessible to entirely new target groups, such as people who cannot or do not want to visit a cultural location themselves, foreign visitors or young people for whom the virtual world is a second home. Digitalisation unlocks new (international) cooperation possibilities, offers income opportunities beyond the physical product and makes it possible to preserve the culture created now for future generations as well (DEN 2022, Raad voor Cultuur 2022).
In the conversation on this topic, both the terms 'digitalisation' and 'digital transformation' are used, often with different definitions. Digitalisation is about ‘using digital technologies to improve processes and performance’, such as automating processes to work more efficiently and effectively. Digital transformation builds on this (DEN 2024b). According to DEN - Knowledge Institute for Culture & Digital Transformation - on this page, we refer to the digital transformation in the cultural sector as much as possible, by which we mean the following: ‘Digital transformation is a continuous change of the entire organisation, driven and supported by the increasing use of digital technologies’ (Jansen et al. 2022 in DEN 2022).
Besides opportunities, there are also challenges. For instance, in September 2022, the Council for Culture (Raad voor Cultuur) noted that ‘the government and the cultural and creative sector [lack] a long-term policy vision for the digital transformation of the sector’. Another risk is that the sector focuses mainly on physical experiences, especially without the constraints of Covid measures. A third challenge is that funding and the necessary (technical) knowledge are limited, which may mean that mainly larger organisations can benefit from digitalisation. Cooperation within the sector is therefore required to make knowledge and technology available to all and to share costs. At present, there is also still too much dependence on a few large (commercial) platforms (including concerns about privacy and autonomy), creators do not earn enough from digitalisation and the cultural system is not yet well equipped for this (Raad voor Cultuur 2022).
These challenges are still relevant today. In its advice Access to Culture, the Council for Culture observes that the current cultural system is ‘not yet sufficiently attuned to the opportunities digitalisation offers for production, presentation and audience expansion’. This is detrimental to new art forms. The Council calls for the redesign of the culture system to take the opportunities of digitalisation further (Raad voor Cultuur 2024).
To address the bottlenecks, the Council for Culture offered six
The importance of commitment to digital transformation is high on the agenda at the Ministry of Education, Culture and Science. In 2022, former state secretary Uslu followed up on the
The current focus on digital transformation, the great opportunities it offers and the challenges that must be overcome, make it an important theme to monitor.
Digital transformation
Society is becoming increasingly digital; much of our daily life now takes place online. This is also evident in the cultural and creative sector. The various domains are evolving from physical to digital or seeking a hybrid form.
Digital culture is ‘that part of the cultural and creative sector where, inspired by research and development, new ways of interaction, audience participation and storytelling strategies are explored using information and communication technologies, digital applications and media platforms'. This makes digital culture not only intrinsically innovative, but also sector-transcending and interdisciplinary.
Digital culture covers a broad spectrum. Besides digitisation projects, in which analogue art forms are converted or archived by digital means, there are also projects that are digital at their core: born digital projects. These projects can take different forms: from purely online to installations and performances (Moonshot Digital Culture 2023).
When talking about digital transformation within the cultural sector, the focus is often on digitalisation. This is also reflected in the Council for Culture's report Digitalisation as an opportunity. On this theme page, we consider digital transformation cross-sectorally, with examples from various domains. In it, we successively consider the digital offers, the digital technologies used for it, digital consumption and archiving. In this analysis, we also consider the opportunities and risks of digitalisation as well as the value of digital culture for cross-sectoral themes such as sustainability and inclusion.
Digital offers
An exhibition you can visit from home via a remote-controlled robot. An advent calendar with a digital mini performance behind each door. Festivals on an imaginary island or in a virtual hotel. These are just some of the many creative ways the cultural sector can share digital work with a large audience.
An important added value of online offers and digital presence is international reach. This applies, for instance, to museums and presentation institutions. Interestingly, some smaller institutions see this reach as one of the main reasons not only to (continue to) organise hybrid cultural events where online and offline visitors can experience the programme together, but to even go completely online. An example is
Besides a wider international reach, the possibility of virtual experiences also increases the accessibility of events and offers opportunities to reduce the ecological footprint of speakers and visitors. Esther van Rosmalen of Witte Rook in Breda observes that this can also play a role in artist residencies. Their artists realised that during the (initial) research phase, it is perfectly possible to work digitally, which increases the flexibility of time, space and context, as well as enabling greater reach among artists who are not based in the Netherlands or Europe.
In the Literature sector, for example, the value of digital content offers is recognised: organisations such as The Writers' Centre (De Schrijverscentrale) have, since the Covid pandemic, discovered how enriching online could be. They offer numerous online initiatives to promote reading culture, such as Writer on Your Screen, launched in 2020. Literary festivals are also programming more online. In addition, there are some new players on the market that are looking at digital reading in a novel way: for example, the much-used Wattpad, a platform that attracts mainly readers between the ages of 12 and 26, on which conversations regarding (mainly) fiction are actively conducted via chat. Furthermore,
Research into the wants and needs of various target groups of online cultural offers revealed, among other things, that audiences have different needs online than in physical form. In addition, there are some preconditions for online culture to be a valuable addition to physical culture. For instance, the digital offer must provide additional value and the platform must work well.
Finally, digital content offers can play a role in increasing accessibility. For example, people with poor eyesight or hearing can still experience the content via special software. From June 2025, the European Accessibility Act (EEA) will come into force. This act obliges organisations to make certain products and services, such as ticket shops, accessible to people with disabilities. In line with this, DEN advises cultural institutions to test their entire website for accessibility (DEN 2024a).
In the sector, there is already frequent work on accessibility. The Dutch Dance Days, for example, is developing a digital platform that, in addition to its annual physical festival, makes its programme available to the widest possible target group.
Digital technologies
Digital transformation is not only about making collections or performances available online, but also about creating other audience experiences, for instance through new technologies. Several institutions are already using digital technologies to reach wider audiences.
One example is immersive technologies. In an immersive experience, the audience is taken into a (mostly) digital world. Immersive technologies are already widely used, for instance in museums or theatres, but also in cinemas and games. Some examples are Vincent Meets Rembrandt, Remastered or the show It Went Dark (DEN 2024b). To support the knowledge, application and valorisation of immersive experiences (IX), the CIIIC programme is being developed. Between 2025 and 2030, the National Growth Fund will allocate a total of 275 million euros for this programme to position the Dutch IX field as a frontrunner.
In 2023, the Immerse\Interact Scheme, a collaboration between the Creative Industries Fund NL and the Netherlands Film Fund, was launched to encourage the development of immersive or interactive media productions. In addition, a voucher scheme aimed at improving the visibility of such productions was launched in December 2023.
How the new digital techniques are applicable varies by domain. In the performing arts, for example, the physical, live experience is very important. The energy of a room, the interaction with the artist, the music you hear and feel. Nevertheless, in the performing arts too, the digital experience increasingly complements and enriches the physical experience.
For instance, digital technologies offer new
The rapid development of digital technologies also plays an important role within other domains. In design, we see increasing emphasis on data-driven work, digital
There are also plenty of innovative, tech-savvy (social) design projects where digitalisation and digital innovation play a specific role in collaborations. A small selection from the Dutch designers Yearbook 2022 (Kroesbergen et al. 2022) includes, for example, The Solar Biennale/The Energy Show at Het Nieuwe Instituut and acclaimed projects within the Dutch Design Awards such as WTFFF!?, BuyCloud and the work of Cream on Chrome.
Finally, artificial intelligence (AI) is a growing theme in the culture sector. Although artificial intelligence has long been embedded in our lives - think recommendations for the next series, customised playlists or a virtual assistant on your phone - the introduction of generative AI such as ChatGTP and Midjourney made artificial intelligence accessible to a wide audience. However, how to profit from these and other online expressions remains a
In the cultural sector, the conversation about the opportunities and risks of AI is in full force. For example, authors are asking whether AI is a threat, or a useful tool (Auteursbond 2024) and the union supports the international campaign for human creativity (Auteursbond 2024). Sector-wide, the growing general applications of AI additionally raise the question of how AI-generated art relates to the artistic creativity of human creators (Arriagada 2023).
In early 2024, in discussions for and with the sector, DEN is conducting an exploration of what AI means for the cultural sector. Central to this will be the question of what impact AI will have on the cultural sector and how the sector can best be supported.
Digital consumption
Digital transformation leads to additional opportunities to reach audiences. Within many areas of the cultural sector, these opportunities have been seized as opportunities under the pressure of Covid measures. The National Leisure Time Survey (VTO) shows that two in five Dutch people (38 per cent) watched one or more online screenings or performances (of music, theatre, dance, cabaret or other performing arts) in 2022. Almost a fifth of Dutch people (17 per cent) viewed a museum collection or exhibition online once or more in the same year. See the Culture and Participationpage for more information on the VTO.
Digital consumption is nothing new in the music industry: since 2015, the majority of recorded music revenue has come from digital distribution, mainly via streaming platforms such as Apple Music and Spotify (NVPI Audio 2022). Two in three Dutch people (68 percent) listen to music via such streaming services (see the page Culture and Participation). The switch to digital platforms has also made it possible for artists to do more themselves and interact more directly with their audiences. However, these online developments also create new competition for artists, such as influencers with a wide reach who start acting or making music (SBB 2023).
Music streaming
The graphs in the figure below provide insight into music streaming. The first graph shows the shares of physical and digital distribution within the turnover of the Dutch music industry (NVPI Audio 2022). The second graph shows what share of Dutch people buy music digitally or pay for a music streaming service (CBS 2023, Eurostat 2024). You can switch between the different graphs via the tabs above the figure.
Sources: NVPI Audio 2022, CBS 2023, Eurostat 2024
We see a similar situation within the Audiovisual domain: the number and turnover of VOD (video-on-demand) platforms have increased significantly in recent years. Three quarters of Dutch people indicate that they watch films or series via streaming services such as Netflix, Videoland or NPO Start (76 percent) and one in three sometimes rents a film digitally via platforms such as Pathé Thuis or Picl (34 percent) (See also the page Culture and Participation).
Archiving
Cultural creators and institutions often focus on creating new productions, but attention to archiving is also important. Digitisation and digitalisation offer many possibilities for archives.
Several examples of this are already visible in the Heritage domain. Digitisation helps preserve heritage for the future, but above all it ensures that heritage collections can be linked, that they become more accessible, and that they enable users to tell new, more diverse and richer stories about heritage (Netwerk Digitaal Erfgoed 2021). From the National Digital Heritage Strategy - implemented by the Digital Heritage Network (NDE) - the heritage sector is therefore working to connect heritage collections from the perspective of users, to make heritage more retrievable and increase its use. Central concepts here are ‘tenable’, ‘visible’ and ‘usable’.
Another way to get an idea of the extent of publicly accessible digital heritage is to look at some of the major platforms where various digital collections come together. For example, through CollectieNederland.nl, in early 2024, over 7.1 million objects from the collections of around 200 museums and other cultural institutions are searchable. Through Europeana, nearly 58 million digital objects from all over Europe will also be unlocked by July 2022, of which more than 9.6 million came from 94 Dutch institutions (Europeana Foundation 2022).
Major steps are also being taken to digitise the past of performing arts. Work is currently underway from Podiumkunst.net to connect various performing arts collections performing arts collections so that they will eventually all be searchable from one central service platform. In addition, Podiumkunst.net is working in various ways to promote expertise and encourage creative reuse of digitised material to help the performing arts sector in its digital transformation. The main bottlenecks hindering organisations in doing so are lack of time (61.0 per cent of respondents), priority (51.2 per cent) and resources (29.3 per cent) (Podiumkunst.net 2022).
Current status of digitisation of archives in the performing arts sector
The graphs in the figure below show some results of a small-scale study into the digitisation of performing arts archives among 49 organisations (Podiumkunst.net 2022). You can switch between the different graphs via the tabs above the figure.
Source: Podiumkunst.net 2022
Digital transformation also plays a major role in archiving within the Architecture domain. The Nieuwe Instituut in Rotterdam, for example, is working on digitising the National Collection for Dutch Architecture and Urban Planning. This was given accelerated through the 2019 program Architecture Closer (Architectuur Dichterbij), which focuses on increasing the visibility and accessibility of the architectural collection. Digitisation and making the digital collection accessible are important components.
The same is true for the Audiovisual domain. A 2020 survey shows that the
Within the Games domain, digitisation offers the opportunity to preserve old games - which are often stored on physical carriers with a limited lifespan - for future generations and keep them playable. At the same time, as a result of the digital transformation, modern games have also acquired characteristics that can make archiving difficult, such as the fact that they can constantly change due to updates, sometimes only work when connected to certain online services, or are only offered in digital stores where they can disappear overnight.
What’s next?
Digital technologies are being deployed in very different ways in the cultural and creative sectors. A clear commonality, however, lies in the great opportunities this development offers: to create things that were previously impossible, to reach new audiences and stay connected to the audiences of the future, and to ensure that in that future the art of the past and the present will still be available. At the same time, similar obstacles are seen across many domains that may constrain the longevity of digital transformation: in particular, a lack of investment capacity and knowledge. As a result, there are also concerns that larger organisations in particular can embark on digital transformation and reap the benefits.
Currently, data seems to be mainly available on the use of digital technologies in production, distribution, consumption and archiving. However, it is much less clear how organisations actually and fundamentally change as a result, in areas such as culture, strategy, processes, relationships and employee skills. One of the ambitions in the further development of this page is to investigate, in collaboration with DEN, among others, how this necessary knowledge can be strengthened.
A second ambition is to further explore the interfaces with the other themes in the Culture Monitor in the future. What does the digital transformation mean for digital and physical cultural participation? And for the professional practice of creators? To what extent does digitalisation contribute to a more equitable cultural sector? Does digital transformation increase or decrease the environmental sustainability of the sector?
Lastly, in future updates of this page we want to continue to pay attention to important technological developments that have a major impact on the sector. Generative AI, such as ChatGPT and Midjourney, are developing at a rapid pace. Although by no means perfect, AI can already generate texts, images and music, among other things, at a quite usable level. These AI models make artificial intelligence accessible to a wide audience and offer many opportunities for the cultural sector. At the same time, it raises questions, especially concerning copyright and compensation for creators whose work is used to train AI models. We would like to offer space for this on this page in the future.
Want to know more about the theme of Digital transformation?
A lot of information about digital transformation in the cultural sector and how to take steps in the process of digital transformation as a cultural professional or cultural organisation is available through DEN, Knowledge Institute for Culture & Digital Transformation. Moonshot Digitale Cultuur is an initiative to strengthen the digital culture field in the Netherlands.
More literature on the theme of Digital transformation can also be found in the Knowledge base of the Boekman Foundation.
Previous editions of this theme page can be found here (Dutch only):
2022
Sources
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Justification text and image
Editorial note: An earlier version of this page was written by Bjorn Schrijen, Laurence Scherz and Maxime van Haeren.
Discussion partners: In 2022 we spoke to various people to collect information for the development of this theme page.
Graphics and design: Oerol 2022 / Photography: Lisa Maatjens.